SECTION 01

Three action points per operator

EA states that each operator has three action points per turn. Actions have to be sequenced within that budget, creating tradeoffs between movement, attacks, abilities, and defensive positioning.

Because action costs and skill tuning can change, this page records the system rule without inventing a universal rotation.

SECTION 02

Shared Advantage

Advantage is a shared squad resource with a documented maximum of ten. It can enable major tactical effects, which makes both generation and spending part of the wider squad decision rather than a single operator's isolated turn.

SECTION 03

Battlefield state matters

Official gameplay material highlights cover, positioning, line-of-fire decisions, Overwatch, and injuries. A release-build guide still needs exact action costs, damage rules, difficulty context, and repeatable tests before ranking any option.

EVIDENCE LEDGER

Primary sources checked